Level design is one of the core parts when making a game. No matter how cool the idea behind a game is, without great levels the game wont be fun in the end. We therefore do indoor as well as outdoor levels to make your game a success!
Dynamic day- and night systems are especially interesting for open world games. They make your game feel alive and more real. I can build them linked to in-game times or real-time to make your game super dynamic!
The bigger your game’s maps are getting the more powerful hardware is needed to play them. Thanks to level compositing we are able to split up big levels into chunks and load/unload them on runtime to keep a good performance
Has the player found a hidden chest? Or encountered one of the big boss enemies? Then you need a cinematic sequence to make this experience unique to him!
I create all the assets you need at the highest level of quality and still keep the polycount as low as possible.
For the texturing process I am using various professional tools to give you the best possible result based on PBR materials.